Hi Wang,

On 27 April 2013 06:45, Wang Yes <[email protected]> wrote:
> A texture corresponding to a geometryI texture very much in a osg file, so 
> there are a lot of geometry,
> Now, I want to talk about these geometry combined into a small amount of 
> geometry, that is to say, a geometry to have more than one texture.
>
> I use the multi-layered texture, but the texture will affect each other.

It sounds like a texture atlas might be the way to go.  There is a
utlity osgUtil::Optizer::TextureAtlasBuilder for creating texture
atlas so you could look at this or using a modelling tool to manage
this.

Robert.
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