Hi Issac,

I've just replied to your first question about depth buffer, so want
answer the same question again...

One thing you might want ot do is step back and explain at a higher
level what you are trying to achieve as it could well be that getting
the depth buffer isn't what you need to do.

Robert.

On 28 April 2013 00:40, Isaac Cho <[email protected]> wrote:
> Hi,
>
> I am trying to get z buffer from the camera scene. But I want to get a depth 
> image of a specific node, not whole scene.
>
> I tried RTT camera for depth image. It works but it reduces FPS. So I'm 
> trying to find the way to get a image with main camera, but still I don't 
> know how to do it. I've tested all callback functions for draw camera and  
> cull. I've also tested 2 camera's one has a node what I want to get depth 
> image and the other one has everything else.  But with 2 cameras, I have a 
> problem with occlusion (depth info for transparency..)
>
> If anyone knows how to handle that, please help me to figure out what's the 
> best way to ge ta depth image of specific node. javascript:emoticon(':)')
> ...
>
> Thank you!
>
> Cheers,
> Isaac :)  :)
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=53845#53845
>
>
>
>
>
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