Thanks Farshid. Camera::setRenderingCache() is the secret sauce. It works perfectly now. I hadn't come across that function yet, so I don't know if I ever would have found it. -- Terry Welsh www.reallyslick.com
> > Hi Terry, > > I use osg::Camera objects to render FBOs that are the same size as the > window. When the window is resized, I clear the rendering cache of the > camera and reset the texture size: > > texture->setTextureSize(w,h); > texture->dirtyTextureObject(); > camera->setRenderingCache(0); > > This has worked fine for me for a while now. What version of OSG are you > using? > > Cheers, > Farshid > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

