Hi, Can you give me an osg example of rendering to frame buffer object with camera postdraw callback and glReadPixels(); ?
I want to read from FBO with PBO and "double buffering", but glReadPixels(GL_COLOR_ATTACHMENT0); returns "invalid operation" even when I attach texture to camera. Can it be done without Texture ? Using only osg::RenderBuffer ? Thank you! Cheers, Filip ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55807#55807 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

