Hi Björn, simple things first, did you try with SET OSG_OPTIMIZER=OFF
Regards, Laurens. On 8/15/2013 10:14 AM, Björn Blissing wrote:
To clarify the problem further. Loading and playing single FBX files seems to work fine. My problems begins when I try to copy animations from several FBX files into one model. I am merging animations from several diffrent files (mainly because Autodesk 3D Studio cannot export FBX files with multiple animations). I start by loading the first model, locating the AnimationManager, then opening the rest of the models. For each model I am locating their AnimationManager and getting the animation stored inside it, then coping and registering the animation into the first file's AnimationManager. A similar example can be found in this thread: http://forum.openscenegraph.org/viewtopic.php?t=12022 This strategy worked well with OSG 3.0.1, but for some reason (I haven't figured out why yet) it refuses to work with the new version. The connection between the bones and the animations seems to get a complete mismatch, which results in warped and twisted geometry. The bone responsible for the characters arm gets connected to the geometry of a foot and some of my animated characters literally ends up with their head up their own arse. "The hip bones connected to the neck bone, The back bones connected to the foot bone" ;) Björn ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55852#55852 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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