Hi Robert,

Thanks for the prompt reply!

I noticed it does not add the imagery data so textures get added as file
paths :)

However, I want to avoid the model files (.3ds, .obj, .osgt) data getting
exported in the scene as it anyway resides on the server where the the
scene is getting passed ( only the transform node for the model with the
identifier of model file seems sufficient on the server end)

With the model-data, the file size is huge and duplication of same model
being passed back to the server. I understand that the model once loaded is
a node (group/geode) and the  osgDB reader/writer plugin just traverses all
the nodes and serializes all the node properties.

Is there a way I can achieve this?

Best regards,
Sumit


On Fri, Aug 23, 2013 at 2:45 PM, Robert Osfield <[email protected]>wrote:

> Hi Sumit,
>
> By default the .osgt and .osgx won't save the imagery to the files so will
> just store the file paths to the original files.
>
> So just do:
>
>   osgDB::writeNodeFile(*mymodel, "myfile.osgt");
>
> Robert.
>
>
> On 23 August 2013 06:13, Mots G <[email protected]> wrote:
>
>> Hello all,
>> I'm trying to save the scene-graph to pass it across to a server. The
>> scene-graph may contain plenty models/materials/textures which were
>> initially fetched from the server.
>>
>> Is there a way I can save the scene-graph with only the relevant
>> information and not add to it the entire node for models/textures which
>> anyway reside on the server (but the transformations and positions). Also,
>> would it be possible to re-generate the scene using these references (the
>> reference could be entire path or some model-id associated on the server)
>>
>> I'm using the osgDB reader/writer extension to save the root as an 'obj'
>> format.
>>
>> Sorry I'm a noob to this and couldn't figure out.
>>
>> Thanks,
>> Sumit
>>
>> _______________________________________________
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>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
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>
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