Hi Alexandre

Yes
You could use viewport do control size/location where camera will draw in
the Frambuffer (or Texture in your case)
take a look to
  glViewport,
  osg::Viewport
  osg::Camera::setViewport

HTH
David




2013/8/22 Alexandre Vaillancourt <[email protected]>

> Hello All,
>
> Is it possible to have multiple slave cameras draw on different parts of a
> single texture? (To do some post-process on it for instance.)
>
> Thanks
>
> --
> Alexandre Vaillancourt
>
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