Hi Alexandre Yes You could use viewport do control size/location where camera will draw in the Frambuffer (or Texture in your case) take a look to glViewport, osg::Viewport osg::Camera::setViewport
HTH David 2013/8/22 Alexandre Vaillancourt <[email protected]> > Hello All, > > Is it possible to have multiple slave cameras draw on different parts of a > single texture? (To do some post-process on it for instance.) > > Thanks > > -- > Alexandre Vaillancourt > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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