Hi,
While investigating what I thought was a error with the new FBX plugin I
discovered that this error affects all nodes with skeletons.
Code:
#include <osgViewer/Viewer>
#include <osgDB/ReadFile>
int main( int argc, char** argv ) {
osg::ArgumentParser arguments(&argc,argv);
// Load model containing animation
osg::ref_ptr<osgDB::ReaderWriter::Options> options = new
osgDB::ReaderWriter::Options;
options->setDatabasePath("C:/OpenSceneGraph-data");
osg::ref_ptr<osg::Node> nathanNode = osgDB::readNodeFile("nathan.osg",
options);
// Make a copy of node with skeleton
osg::ref_ptr<osg::Group> copiedNode = osg::clone(nathanNode->asGroup(),
osg::CopyOp::DEEP_COPY_ALL);
osgViewer::Viewer viewer(arguments);
viewer.setSceneData(copiedNode);
viewer.run();
}
The above code works perfectly well on OSG 3.0.1 but corrupts the models
completely on OSG 3.2.0. See linked image:
[Image: http://i.imgur.com/ZGWH9RV.jpg ] (http://imgur.com/ZGWH9RV)
Am I doing something wrong or is this a bug?
Regards
Björn[/code]
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=56016#56016
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