Hi, Nice examples. To extend functionality you can add hardware culling like this http://rastergrid.com/blog/2010/06/instance-cloud-reduction-reloaded/ Also need to make some tests to see perfomance about dynamic matrix modification. I think that best perfomance will be with Divisors. To remove noisy messages you can comment this lines to work in OSG GL3.0 stateSet->setAttributeAndModes(new osg::AlphaFunc(osg::AlphaFunc::GEQUAL, 0.8f), osg::StateAttribute::ON); and switchNode->addChild(lightSource); in main.cpp Thank you! Cheers, Roman
------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56031#56031 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

