Just adding a reply here to close this topic - I have tracked down the bug
to OpenSceneGraph/src/osgAnimation/StackedTransform.cpp, this has been
fixed and checked into svn/trunk and OSG-3.2 branch and will be part of
3.2.1.


On 29 August 2013 09:29, Björn Blissing <[email protected]> wrote:

> This is not only connected to FBX models but affects all models with
> skeletons. See: http://forum.openscenegraph.org/viewtopic.php?t=12736
>
> /Björn
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=56017#56017
>
>
>
>
>
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