Just adding a reply here to close this topic - I have tracked down the bug to OpenSceneGraph/src/osgAnimation/StackedTransform.cpp, this has been fixed and checked into svn/trunk and OSG-3.2 branch and will be part of 3.2.1.
On 29 August 2013 09:29, Björn Blissing <[email protected]> wrote: > This is not only connected to FBX models but affects all models with > skeletons. See: http://forum.openscenegraph.org/viewtopic.php?t=12736 > > /Björn > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=56017#56017 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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