Hi,

have a look at osgPoster (I think that's the name).

Nick


On Tue, Sep 3, 2013 at 2:41 PM, Christoffer Pettersson <[email protected]
> wrote:

> Hello.
> I'm currently implementing a screen capture functionality and I have a few
> questions regarding the GraphicsContext size and the Image::readPixels
> function.
>
> In the first scenario I want to create a graphics context of size
> 3840x1080. My Monitor is only 2560x1600 and the graphics context seem to
> clip around the monitor border, giving me a graphics context of roughly
> 2560x1080. Is there a way to force OSG to create a context wider than my
> screen resolution?
>
> Second scenario: I have a 1920x1080 graphics context. This context will be
> shared between two cameras. What I want to do now is the following:
> 1. Render world as seen from camera 1 to viewport(0, 0, 1920, 1080).
> 2. store pixels with Image::ReadPixels in postDrawCallback
> 3. Render world as seen from camera 2 to viewport(0, 0, 1920, 1080).
> 4. store pixels with Image::ReadPixels in postDrawCallback
> Unfortunately this doesn't work very well. The image I get from
> Image::ReadPixels is the same for both cameras.
>
> Thank you
> Christoffer
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=56085#56085
>
>
>
>
>
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>



-- 
trajce nikolov nick
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