Hi Daniel, I haven't specifically tried doing what are trying to do, but my inclination would be to compute the bari-centric coordinates of the the new mesh points relative to the triangle corners, then use thse bar-centric coordinates to compute the texture coordinates. Have a look online for docs on bari-centric coordinates.
Robert. On 6 September 2013 11:26, Daniel Schmid <[email protected]>wrote: > Hi all**** > > ** ** > > As you can see in the attached illustration, I have created a configurable > algorithm that takes the Triangles of an existing Geode and creates a mesh > of quads (yellow). **** > > Everything works fine so far. **** > > ** ** > > Now I have the following problem: I want the reuse the texture that was > originally applied to the triangle to be applied to the mesh again, to have > the same rendered appearance.**** > > How can I generate the texture coordinates for the mesh points? They > should somehow be interpolated, but I don’t know how to do this...**** > > ** ** > > Anybody?**** > > ** ** > > Regards**** > > Daniel**** > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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