I just wanted to take a moment to announce the availability of the OSG
Transparency Toolkit:

http://alphapixel.com/content/osg-transparency-toolkit

https://github.com/XenonofArcticus/OSG-Transparency-Tool

  This is a library we developed for a CAD industry client to encapsulate
several different transparency methods includig basic sorted and unsorted
transparency, and OSG's on FFP Depth Peeling.

  Here's the description from the first link above:

OSG Transparency Toolkit (osgTT) is a library with demo applications that
implements multiple transparency techniques in an easy-to-use library with
demo applications.

osgTT currently offers the following transparency modes: None, Depth Sorted
(aka normal OSG transparency), Delayed Blend (an unsorted method) and Depth
Peeling (unsorted).

The demo application allows you to examine sample models and cycle between
the different transparency modes to see the tradeoffs in quality and
performance of each. Two transparency modes (Delayed Blend and Depth
Peeling) are provided that avoid the potential bottleneck of per-frame
z-sorting of drawables. At this time, all modes are implemented using only
OpenGL Fixed Function Pipeline capabilities, no shaders or shader
generation are required.

Depth Peeling is a multipass approach, and the number of passes is
configurable on the fly for comparison.

Future plans include implementation of a single-pass A-Buffer method as
well as a Single Pass Approximated Weighted Average method.


-- 
Chris 'Xenon' Hanson, omo sanza lettere. [email protected]
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography
• Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS •
Android
@alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775)
623-PIXL [7495]
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to