On 4 August 2013 03:38, Mengyu Yuan <[email protected]> wrote:

> There is a little problem. I'm currently doing a simulation project. All
> parameters ( including camera position and fovy, object  position and size,
>  and even texture size ) are assigned based on the real-world situation.
> And my job is to track the target pixel out of many other noise pixels. So
> zooming camera or object my not be a very good idea.
>

You can always render and test using a dedicated camera that runs
independently from your main rendering window and camera.



> I'd like to try to enable antialising and see what happens.
>

anti-aliasing will help, but won't solve it completely.
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