On 4 August 2013 03:38, Mengyu Yuan <[email protected]> wrote: > There is a little problem. I'm currently doing a simulation project. All > parameters ( including camera position and fovy, object position and size, > and even texture size ) are assigned based on the real-world situation. > And my job is to track the target pixel out of many other noise pixels. So > zooming camera or object my not be a very good idea. >
You can always render and test using a dedicated camera that runs independently from your main rendering window and camera. > I'd like to try to enable antialising and see what happens. > anti-aliasing will help, but won't solve it completely.
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