Hi Mat, I was about to recommend trying option 1 as it's the most lightweight approach.
Option 2 is fine too, but requires stopping any viewer threads that are running, changing the views/added removed and then restarting any viewer threads. Robert. On 2 September 2013 16:10, Mat Mayer <[email protected] > wrote: > Hi, > > Ok, I found two ways to do it. > > 1. set the clear mask for the several views to ( 0 ) > view->getCamera()->setClearMask(0); > > and use cull mask to show or hide the view. > > 2. use the addView and removeView function of the compositeViewer and also > add and remove the graphicsContext of the view. > > seems like bougth are working. Is there a reason why I should use idea 1. > or 2. ? > > Thank you! > > Cheers, > Mat > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=56070#56070 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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