Hi,

I am using MatrixTransform nodes with matrices that contain quite large 
numbers. When I stack two of these transforms, I notice severe floating point 
inaccuracies in the scene, although I use double precision matrices to set up 
my transform nodes. Is it possible that OSG uses only single precision here 
(internally), and if so, how can I force it to use double precision?

I know I could multiply my matrices directly and use a single MatrixTransform 
node, but I want to avoid this since it breaks my architecture.

Thanks in advance,
Simon
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to