Hi, I am using MatrixTransform nodes with matrices that contain quite large numbers. When I stack two of these transforms, I notice severe floating point inaccuracies in the scene, although I use double precision matrices to set up my transform nodes. Is it possible that OSG uses only single precision here (internally), and if so, how can I force it to use double precision?
I know I could multiply my matrices directly and use a single MatrixTransform node, but I want to avoid this since it breaks my architecture. Thanks in advance, Simon _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

