Hi,
I wanted to say this for some time now. I am glad that we moved forward to new 
versions.
What worries me is that there are a lot of changes going on but once again 
there is no documentation! So where does someone lookup what the new classes 
do? We should insist to the person who implemented a new feature, spend 15 min 
of his time and write a small document about it and provide an example, 
otherwise postpone the integration.
The documentation through book,examples etc. had caught up to Osg3.0 by the end 
of 2012 but I see that there is building up a gap again. This might not be so 
obvious to you guys who run the changes but to me who do one upgrade every year 
for stability reasons these new features are puzzling, nowhere to find info.  
Referrals  like read the source are not valid anymore since OSG is not in its 
infancy, maybe its better to move a bit more slowly but with better 
documentation.

Dimi 





On Thursday, October 3, 2013 7:52 PM, Robert Osfield <[email protected]> 
wrote:
 
Hi All,

I have just tagged svn/trunk for the latestest developer release 3.3.0.  This 
marks the first developer release in the 3.3.x and our journey to final 3.4.0 
stable release.
OpenSceneGraph-3.3.0, released on 3rd October 2013, key deliverables in this 
dev release are:
        * New osg::ScriptEnginer/osg::Script base classes for integrating 
scripting support
        * New Lua plugin that provides a LuaScriptEngine implementation that 
uses osgDB serializers via a new osgDB::PropertInterface class to 
passing/returning scene graph data to scripts
        * Preliminary V8 and Python script plugins, currently just run 
standalone scripts, no support for passing in/returning scene graph data
        * osgpresentation example provides a test bed for new 
PropertyInterface, scripting and osgPresentation work.
        * New osgUtil::RayIntersector class
        * Bug and build fixes
source package : OpenSceneGraph-3.3.0.zip
svn tag: svn co 
http://svn.openscenegraph.org/osg/OpenSceneGraph/tags/OpenSceneGraph-3.3.0 
OpenSceneGraph
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