Hi,
I wanted to say this for some time now. I am glad that we moved forward to new
versions.
What worries me is that there are a lot of changes going on but once again
there is no documentation! So where does someone lookup what the new classes
do? We should insist to the person who implemented a new feature, spend 15 min
of his time and write a small document about it and provide an example,
otherwise postpone the integration.
The documentation through book,examples etc. had caught up to Osg3.0 by the end
of 2012 but I see that there is building up a gap again. This might not be so
obvious to you guys who run the changes but to me who do one upgrade every year
for stability reasons these new features are puzzling, nowhere to find info.
Referrals like read the source are not valid anymore since OSG is not in its
infancy, maybe its better to move a bit more slowly but with better
documentation.
Dimi
On Thursday, October 3, 2013 7:52 PM, Robert Osfield <[email protected]>
wrote:
Hi All,
I have just tagged svn/trunk for the latestest developer release 3.3.0. This
marks the first developer release in the 3.3.x and our journey to final 3.4.0
stable release.
OpenSceneGraph-3.3.0, released on 3rd October 2013, key deliverables in this
dev release are:
* New osg::ScriptEnginer/osg::Script base classes for integrating
scripting support
* New Lua plugin that provides a LuaScriptEngine implementation that
uses osgDB serializers via a new osgDB::PropertInterface class to
passing/returning scene graph data to scripts
* Preliminary V8 and Python script plugins, currently just run
standalone scripts, no support for passing in/returning scene graph data
* osgpresentation example provides a test bed for new
PropertyInterface, scripting and osgPresentation work.
* New osgUtil::RayIntersector class
* Bug and build fixes
source package : OpenSceneGraph-3.3.0.zip
svn tag: svn co
http://svn.openscenegraph.org/osg/OpenSceneGraph/tags/OpenSceneGraph-3.3.0
OpenSceneGraph
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