Hi, I used to do something like that... from my memories, all that I can say is I used the "osgUtil::GLObjectsVisitor" to do a "on-demand-compile-traversal" right after loading an object.
Cheers, Aurelien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56716#56716 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

