Oh there is one more thing you need to first, you need create a new context
so that you can realize it, otherwise the function make current do not
take place
here is the final code
viewer.setUpViewInWindow(x, y, width, height);
//Get the traits of the current window
osg::ref_ptr< osg::GraphicsContext::Traits > traits = new
osg::GraphicsContext::Traits(
*viewer.getCamera()->getGraphicsContext()->getTraits());
// disable vertical sync
traits->vsync = false;
//Create a new graphics context with the modified traits
osg::ref_ptr< osg::GraphicsContext > gc =
osg::GraphicsContext::createGraphicsContext( traits.get() );
gc->realize();
gc->makeCurrent();
// set the vertical black off by default
osgViewer::Viewer::Windows windows;
viewer.getWindows(windows);
for(osgViewer::Viewer::Windows::iterator itr = windows.begin(); itr !=
windows.end(); ++itr) {
//(*itr)->setSyncToVBlank( !(*itr)->getSyncToVBlank() );
(*itr)->setSyncToVBlank (false);
}
you would think that a simple function on the viewer would do that kind of
thing without this kind of contorted code.
Julio
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org