It's often desirable to disable culling for any geometry that is non-spatial in nature. Such geometry is very common in modern graphics programming.
Even after you disable near/far auto-compute, and set culling disabled on your scene graph, the CullVisitor will still cull any geometry that is behind the eye point. This makes rendering non-spatial geometry just a little tricky. You must add such geometry to its own Camera node, and configure the Camera so that the CullVisitor will not discard its child geometry. -Paul
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org