Hi Robert,

After spending more time with the code, I realised that the Geode and Text
(through their parent - HUD - camera), are children of a ShadowedScene.
When I use setNodeMask(textGeode->getNodeMask() & 0x02) on the Geode which
contains the osgText::Text it works, but cause another problem which is
also discussed in http://forum.openscenegraph.org/viewtopic.php?t=7958 . I
think adding text geode to another node (other than ShadowedScene) is a
solution for that case. Thanks for your help.

Cheers,
Deniz



On Fri, Oct 18, 2013 at 6:39 PM, Robert Osfield <[email protected]>wrote:

> HI Deniz,
>
>
> On 18 October 2013 16:25, Deniz Koçak <[email protected]> wrote:
>
>>   I have already looked at the example(s) on osgText (both comes with
>> source code and in tutorials on the net), but could not find anything. The
>> weird  thing is it is a quite easy task, but I have no result. I use
>> OpenSceneGraph version 3.1.2 and Visual Studio 2010 on Windows XP. Is there
>> any bug report or a tricky part should I know?
>>
>
> I am not aware of any bug reports or fixes that might be relevant to your
> case, it's most likely just an error with setup somewhere.
>
> I would however recommend either using OSG-3.2.0 stable release or one
> OSG-3.3.0 or later dev releases as these contain a range of improvements
> and quite a few bug fixes.  While I might not expect it to resolve your
> problems it'll likely avoid the possibility of hitting others.
>
> Robert.
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to