Hi Kim, yes, it is possible. One way is to write a NodeVisitor and to launch it on each loaded tile (in readCallback). This NodeVisitor shell collect the lightPoint structures - have a look in osgSim project what is the representation of the OpenFlight lightpoints. Then you have a handle of it and you control it in a way you want
Nick On Fri, Nov 1, 2013 at 7:38 AM, Kim JongBum <osgfo...@tevs.eu> wrote: > Hi, guys > > i m trying to develop flight simulation with osg. > > for the airport, i load .txp(terrain) with .flt(airport). > and there are black-out(BO) at the airport runway. > for more information, i attached the pciture of black-out(BO) of airport > runway. > > so my question is > is it possible to control the black-out(BO) of airport runway(light > control)? > i want to turn on(or off) the light. > > Thanks in advance guys ; ) > > Cheers, > Kim > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=57036#57036 > > > > > Attachments: > http://forum.openscenegraph.org//files/blackout_airport_runway_211.jpg > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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