HI Daniel, When running in DrawThreadPerContext and CullThreadPerCamreaDrawThreadPerContext threading models the dynamic leaves of the scene graphs are rendered whilst the next fame sits of a barrier so doesn't run in parallel with them, once all the dynamic leaves are dispatched to OpenGL the barrier is joined releasing the main thread to start the next frame, then the remain static leaves are dispatched in a parallel with the main thread.
The leaves of the scene graph are the Drawables and StateSet's, the internal nodes of the scene graph never actually make it into the rendering back-end data structures that the cull visitor populates and the draw thread reads from, so the internal nodes of the scene graph are fine to modify as soon as the cull traversal has completed. The nodes of the scene graphs must still be only modified single threaded, so you can't have one thread reading and another thread writing to the scene graph. If you want to have background thread modify the scene graph then you'll need to do what the DatabasePager does and maintain a separate scene graph in the background thread and then merge with the main thread once all the work on it has been done. Robert. On 5 November 2013 11:23, Daniel Schmid <[email protected]>wrote: > Hi all > > > > I searched the forum already but didn’t find anything that pointed me > further. My question is the following: When is the correct moment of > removing/modifying objects from the scenegraph? In my multithreaded > context, cull and draw run parallel, and in my understanding (and according > to code) event/update also run parallel to the draw thread. And I cannot > put all my objects as data variance dynamic only because I want to be able > to remove them. > > How does Database pager resolve this problem? LOD and PagedLOD are not > DYNAMIC, but still he is able to add/remove nodes savely. Are there other > ways/moments to do this? > > > > Regards > > Daniel > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

