Hi Ron,

Apple keep moving the goal posts on their platform so it's a case of keep
trying to catch up with whatever the new flavour of the month is.  In OSG
svn/trunk I have checked in a submissions that allows one toggle which libs
to link against, look out for the OSG_CXX_LANGUAGE_STANDARD option, set it
to either C++98 or C++11.

Robert.


On 9 November 2013 19:25, Ronald Aldrich <[email protected]> wrote:

> It appears that the issue is that OpenSceneGraph is linked against
> libstdc++, while my application was being linked against libc++.
>
> According to the documentation for libc++ ( http://libcxx.llvm.org ), the
> two are not ABI compatible, and with the amount of inline code used in
> OpenSceneGraph, it's not surprising that the two don't co-exist.
>
> Linking my application against libstdc++ stopped it from crashing, which
> should solve the issue for now, but I'd really like to be using libc++
> instead, because it brings C++11 compatibility as well as performance
> improvements.
>
> So, what would it take to configure OpenSceneGraph's build environment to
> link against libc++, rather than libstdc++?
>
> - Ron
>
> On Nov 8, 2013, at 10:37 PM, Ronald Aldrich <[email protected]> wrote:
>
> Hello All,
>
> I'm new to OpenSceneGraph, so please bear with me.
>
> I'm attempting to write a Mac OS X native (cocoa) application that uses
> OpenSceneGraph, and I'm having some difficulty.
>
> I created an XCode project to build OpenSceneGraph as a set of frameworks
> (Using CMake), and I think I was mostly successful at that.
>
> Now, I'm trying to use those frameworks within my own application, and
> having some difficulty.
>
> I've created a class (OSGView) along the lines of the OSGViewerCocoa
> OSGViewer class - simplified, and modified for ARC.  That class doesn't
> populate the scene data, and when the application runs,  a view filled with
> blue is displayed - so good, so far.
>
> Next, I tried to create a triangle mesh to populate the scene data with,
> and that's where my problem occurs - when one of the array objects I
> created is deleted, the application crashes.
>
> I can simplify the problem down to the following:
>
> - (void) test
> {
> osg::ref_ptr<osg::Vec3Array> theVertices = new osg::Vec3Array(0);
> }
>
> When the Vec3Array is deleted, it crashes at the end of Object::~Object(),
> with the code
>
> Thread 1: EXC_BAD_ACCESS (code=1, address= 0xfffffffffffffff8)
>
> I then thought I'd go back to basics, and build the OSGViewerCocoa
> example, to see how it works, but when I build it, all I get is a unix
> executable (OSGViewerCocoad), which doesn't run because it isn't assembled
> as a complete Mac application.
>
> I suspect that the problem I'm having is caused by a mix of build
> environments - CMake for OpenSceneGraph, and XCode (LLVM) for my
> application, but I've got no idea how to resolve that since CMake doesn't
> appear to be able to create complete applications.
>
> So, does anyone have a suggestion?
>
> TIA,
>
> Ron Aldrich
>
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