Bram,

My experience is from Mac OS, but it might be relevant.

I'm finding that when XCode copies files from one location to another, it 
doesn't always maintain the file's modification date, which the dynamic loader 
uses to check the validity of the debugging info.  As a result, I can't trace 
into a library unless I leave it where it was built, or add a post process to 
set the modification date.

- Ron

On Nov 12, 2013, at 1:24 AM, Bram Vaessen <[email protected]> wrote:

> Hi Sebastian,
> 
> Yes I built OSG from source myself, using CMake and VC++ 2010 Express (I just 
> followed the tutorial on this). The strange thing is: when I press f11 during 
> debug in a call to OSG for example viewer->someFunction(), it first goes into 
> the ref_ptr overloaded operator code, then back to the original line, and 
> then if I press F11 one more time, it just jumps to the next line, without 
> jumping to the osg function code or asking me to find the PDB. 
> 
> Any idea why that is? Is there something broken in my VC++?
> 
> Anyway, the Debug->Windows->Modules tab is something that I was looking for: 
> information on what is loaded and the possibility to manually load PDB's. 
> Maybe that works, or at least it will give some error when it fails. I'll try 
> it!
> 
> 
> 
> 
> Thank you!
> 
> Cheers,
> Bram
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=57192#57192
> 
> 
> 
> 
> 
> _______________________________________________
> osg-users mailing list
> [email protected]
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