robertosfield wrote:
> 
> It is starting to sound a bit like a driver bug.
> 
> 
> Does the texture get applied to the whole scene?
> 
> 
> One thing you could try is to only apply the problem texture to a specific 
> geometry and make sure the texture unit it's applied is disabled for the rest 
> of the scene.
> 


The texture is not applied to the entire scene, only to certain geometries.  
Both kinds of geometries are showing this flickering behavior.

I tried downloading the latest driver from Intel's web site, but it made no 
difference.  I will try adding a video card to see if that helps.

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http://forum.openscenegraph.org/viewtopic.php?p=57244#57244





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