Hi John, Quoting "John Moore" <kahar...@gmail.com>:
In my app I am using 2 textures of size 4096x2048. I have a serious problem of memory usage.... using this code my app jumps from 20 MB of memory to 250 MB of memory usage Since I am developing on mobile platform this is a huge waste of memory.I partially solved the problem by changing the MIN_FILTER from LINEAR_MIPMAP_LINEAR to LINEARNow the memory usage is 150MB It's still a lot! Do you know a way to optimize the memory usage of these 2 textures?
You can set 'osg::Texture::setUnRefImageDataAfterApply' on the texture if you don't need to keep the osg::Image in memory.
Cheers, /ulrich
pgpxWspjKSkbs.pgp
Description: PGP Digital Signature
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org