Sorry Ethan,
Personally I try to take the profile which doesn't require the
extension. Simply go ahead an try.
Concerning your other question: Please check the web for answers. The
OpenGL/GLSL Specification is freely available and there might be some
tutorials for this.
For reference I use:
http://www.opengl.org/sdk/docs/manglsl/xhtml/
http://www.opengl.org/wiki/Main_Page
Also, is there any good reason to use #version 150 compatibility vs using
#version 120 and using the extension required to use geometry shaders other
than using #version 150 compatibility is more forward looking syntactically?
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=57326#57326
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