Sorry Ethan,

Personally I try to take the profile which doesn't require the extension. Simply go ahead an try. Concerning your other question: Please check the web for answers. The OpenGL/GLSL Specification is freely available and there might be some tutorials for this.
For reference I use:
http://www.opengl.org/sdk/docs/manglsl/xhtml/

http://www.opengl.org/wiki/Main_Page

Also, is there any good reason to use #version 150 compatibility vs using 
#version 120 and using the extension required to use geometry shaders other 
than using #version 150 compatibility is more forward looking syntactically?

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=57326#57326





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