Torben, congratulations and thank you. These libs are a big help. After reading your email I'm glad I skipped VS2012.
Just to clarify one thing, you can use these new vs120 libs with Windows XP. I just compiled my game and all its dependencies on VS2013 on Windows 8.1. The dependencies are all compiled as-is with Platform Toolset vs120. Only the executable needed to be compiled with vs120_xp. I'm using your libpng, zlib, and freetype, which all get statically compiled into OSG .dlls. This new build runs on my old XP machine. I don't know why only the executable needs to be compiled with vs120_xp. If anyone knows where to read an explanation, I would like to see it. The closest thing I found is this: http://software.intel.com/en-us/articles/linking-applications-using-visual-studio-2012-to-run-on-windows-xp -- Terry Welsh www.reallyslick.com > Hello dear OSG-community, > > Sorry again for my long absence: > PhD finished: check > Married: check > - now it's time to dive into OSG again :) > > As Visual Studio 2012 's C++ compiler is even after Update 4 quite buggy, I > switchted to VS2013 asap, since there are (at least) my annoying VC bugs > fixed by MS. > > Therefore I am pleased to present my precompiled 3rdParty Packages for Visual > Studio 2013 :) > > As always, I compiled the libraries in 32 and 64 bit and used platform > toolset v120, the default of VS2013. It is not compatible with Windows XP, > please use Windows Vista and above for this package. > > The precompiled 3rdParty package is provided in 2 flavors again: small and > full. > The small one contains the (in my opinion) most common dependencies, the full > package contains some additional. For a list of content and further details, > please visit http://www.osgvisual.org/projects/osgvisual/wiki/Downloads . > > You can download it at > http://www.openscenegraph.org/index.php/download-section/dependencies > or directly at http://www.osgvisual.org/projects/osgvisual/wiki/Downloads . > > Currently only the small package is finished and tested, I hope to provide > the full package in the end of November, but who knows.. > > If you have further questions or bug reports, please contact me. > > Best regards, > Torben > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

