Torben, congratulations and thank you. These libs are a big help.
After reading your email I'm glad I skipped VS2012.

Just to clarify one thing, you can use these new vs120 libs with
Windows XP. I just compiled my game and all its dependencies on VS2013
on Windows 8.1. The dependencies are all compiled as-is with Platform
Toolset vs120. Only the executable needed to be compiled with
vs120_xp. I'm using your libpng, zlib, and freetype, which all get
statically compiled into OSG .dlls. This new build runs on my old XP
machine.

I don't know why only the executable needs to be compiled with
vs120_xp. If anyone knows where to read an explanation, I would like
to see it. The closest thing I found is this:
http://software.intel.com/en-us/articles/linking-applications-using-visual-studio-2012-to-run-on-windows-xp
--
Terry Welsh
www.reallyslick.com


> Hello dear OSG-community,
>
> Sorry again for my long absence:
> PhD finished: check
> Married: check
> - now it's time to dive into OSG again :)
>
> As Visual Studio 2012 's C++ compiler is even after Update 4 quite buggy, I 
> switchted to VS2013 asap, since there are (at least) my annoying VC bugs 
> fixed by MS.
>
> Therefore I am pleased to present my precompiled 3rdParty Packages for Visual 
> Studio 2013 :)
>
> As always, I compiled the libraries in 32 and 64 bit and used platform 
> toolset v120, the default of VS2013. It is not compatible with Windows XP, 
> please use Windows Vista and above for this package.
>
> The precompiled 3rdParty package is provided in 2 flavors again: small and 
> full.
> The small one contains the (in my opinion) most common dependencies, the full 
> package contains some additional. For a list of content and further details, 
> please visit http://www.osgvisual.org/projects/osgvisual/wiki/Downloads .
>
> You can download it at 
> http://www.openscenegraph.org/index.php/download-section/dependencies
> or directly at http://www.osgvisual.org/projects/osgvisual/wiki/Downloads .
>
> Currently only the small package is finished and tested, I hope to provide 
> the full package in the end of November, but who knows..
>
> If you have further questions or bug reports, please contact me.
>
> Best regards,
> Torben
>
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