Hi Judson,

Thanks for the feedback. Well I thought it is always best to stick to the 
oldest compiler supporting basic C+11 features, which is vs2010. Even if I am 
able to support older compilers, the code should be compiled in those older 
ones, which means I cannot use say range-based for-loops etc. because older 
ones cannot compile it. And if I compile my engine code in vs2013 and someone 
tries to use it in vs2010, would that not be a problem? Am I missing something 
here?



Judson Weissert wrote:
> Hi deniz,
> 
> I am not sure how you came to that conclusion. I suggest upgrading to 
> VS2013 as soon as possible, and test your application with it. You can 
> set policy to support older, non-c++11 compliant compilers if you wish, 
> but that decision should not prevent you from moving to new compilers in 
> general.
> 
> Regards,
> 
> Judson
> 
> On 11/22/2013 2:34 PM, deniz diktas wrote:
> 
> > Thank you guys,
> > 
> > This is helpful, I can see it is best to stick to vs2010 and use boost for 
> > missing c++11 features, which I have been doing in my regular work anyway. 
> > Good to see we are on the same page here.
> > 
> > Any other opinions or suggestions are welcome.
> > 
> > -deniz
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=57406#57406
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-users mailing list
> > 
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > 
> 
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> 
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------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=57452#57452





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