Hi Judson, Thanks for the feedback. Well I thought it is always best to stick to the oldest compiler supporting basic C+11 features, which is vs2010. Even if I am able to support older compilers, the code should be compiled in those older ones, which means I cannot use say range-based for-loops etc. because older ones cannot compile it. And if I compile my engine code in vs2013 and someone tries to use it in vs2010, would that not be a problem? Am I missing something here?
Judson Weissert wrote: > Hi deniz, > > I am not sure how you came to that conclusion. I suggest upgrading to > VS2013 as soon as possible, and test your application with it. You can > set policy to support older, non-c++11 compliant compilers if you wish, > but that decision should not prevent you from moving to new compilers in > general. > > Regards, > > Judson > > On 11/22/2013 2:34 PM, deniz diktas wrote: > > > Thank you guys, > > > > This is helpful, I can see it is best to stick to vs2010 and use boost for > > missing c++11 features, which I have been doing in my regular work anyway. > > Good to see we are on the same page here. > > > > Any other opinions or suggestions are welcome. > > > > -deniz > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=57406#57406 > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57452#57452 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

