Hi,
In osg::State::resetVertexAttributeAlias a parameter "compact" is
defaulted to true and will create vertex attribute aliases for the first
5 texture coordinates only.
In conjuction with vertexAttributeAliasing this will break attribute
order and thus shading result if the number of actually used texture
coordinate sets is bigger than 5.
Shouldn't there be a flag to control compat vs. non-compact from the
outside?
cheers
Sebastian
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