Hi Paul

On 2 December 2013 17:49, Paul Martz <[email protected]> wrote:

> Hey Robert -- If no one else has any strong feelings on this, then I'll
> request you proceed to apply my "Fixes for GL3 build" as posted to
> osg-submissions. (As time allows, of course.) Thanks!
>

I haven't had a chance to review your submission yet so will defer specific
comments for when I do the review.  For general information the symbols are
related to the texture_snorm extension:

  https://www.opengl.org/registry/specs/EXT/texture_snorm.txt

Like other extensions it should just be a case of adding a #ifndef #define
#endif block to the appropriate header and extension check on passing to
OpenGL.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to