Hi Paul
On 2 December 2013 17:49, Paul Martz <[email protected]> wrote: > Hey Robert -- If no one else has any strong feelings on this, then I'll > request you proceed to apply my "Fixes for GL3 build" as posted to > osg-submissions. (As time allows, of course.) Thanks! > I haven't had a chance to review your submission yet so will defer specific comments for when I do the review. For general information the symbols are related to the texture_snorm extension: https://www.opengl.org/registry/specs/EXT/texture_snorm.txt Like other extensions it should just be a case of adding a #ifndef #define #endif block to the appropriate header and extension check on passing to OpenGL. Robert.
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