Hi all, I had implement an SSAO framework / method for OSG few years ago, have a look into the source code.
LPGL Licence http://webaddon3d.assoftware.ch/AE/SSAO/GPUPro2_Proposal_Adrian_Egli_CUBIC_SPLINE_BASED_AMBIENT_OCCLUSION.rar Please inform me when you have any question. regards Adrian 2012/11/12 Peterakos <[email protected]> > Hello. > > I use this method: http://www.john-chapman.net/content.php?id=8 for ssao > pass. > For each fragment i create a hemisphere of samples. This hemisphere is > oriented based on fragment's normal, which means > the samples have to be oriented based on normal too. > > The problem is that i cant be sure for correctness. If i use more > samples, the grey artifacts tend to disappear. > I also use blur for more smooth results. > > thnx. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- ******************************************** Adrian Egli
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