Hi all,

I had implement an SSAO framework / method for OSG few years ago, have a
look into the source code.

LPGL Licence

http://webaddon3d.assoftware.ch/AE/SSAO/GPUPro2_Proposal_Adrian_Egli_CUBIC_SPLINE_BASED_AMBIENT_OCCLUSION.rar

Please inform me when you have any question.

regards
Adrian


2012/11/12 Peterakos <[email protected]>

> Hello.
>
> I use this method: http://www.john-chapman.net/content.php?id=8 for ssao
> pass.
> For each fragment i create a hemisphere of samples. This hemisphere is
> oriented based on fragment's normal, which means
> the samples have to be oriented based on normal too.
>
> The problem is that i cant be sure for correctness. If i use more
> samples, the grey artifacts tend to disappear.
> I also use blur for more smooth results.
>
> thnx.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



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Adrian Egli
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