Actually, it is the on screen quad that was causing the lighting issue.
Works fine after setting the mode to the quad itself. Sorry for the false
bug report

Nick


On Mon, Dec 9, 2013 at 2:00 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:

> Hi Robert, I tried this in osgprerender to disable the lighting on the
> camera with PROTECTED and I can confirm it doesn't it. Can you try on your
> end and confirm, seam like a bug somewhere
>
> Thank You.
>
> Nick
>
>
> On Mon, Dec 9, 2013 at 1:18 PM, Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com> wrote:
>
>> I tried that Robert as well. I have PROTECTED on the RTT camera but the
>> lighting is still active from the main view. I can make a sample to
>> demonstrate this
>>
>> Nick
>>
>>
>> On Mon, Dec 9, 2013 at 1:14 PM, Robert Osfield 
>> <robert.osfi...@gmail.com>wrote:
>>
>>> Hi Nick,
>>>
>>> You use OVERRIDE when you want to override the state below that StateSet
>>> in the scene graph, and you use PROTECTED when you want to avoid a subgraph
>>> being overridden from above.  So for your usage case I think PROTECTED
>>> would be appropriate rather than OVERRIDE.
>>>
>>> Robert.
>>>
>>>
>>> On 9 December 2013 09:17, Trajce Nikolov NICK <
>>> trajce.nikolov.n...@gmail.com> wrote:
>>>
>>>> Hi Community,
>>>>
>>>> for some reason I can not disable lighting in the RTT scene. The scene
>>>> is being rendered with the main scene lighting ON. I tried the basics
>>>> things like
>>>>
>>>> geode->getOrCreateStateSet()->setMode( GL_LIGHTING,
>>>> osg::StateAttribute::OFF|osg::StateAttribute::OVERRIDE );
>>>>
>>>> I even tried to override it with a shader still lighting is applied to
>>>> the whole scene. I see changes when pressing 'l' in the osgviewer (extended
>>>> sample)
>>>>
>>>> Any clue, hints?
>>>>
>>>> Thanks a bunch!
>>>>
>>>> Nick
>>>>
>>>> --
>>>> trajce nikolov nick
>>>>
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>>>>
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>>>>
>>>>
>>>
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>>>
>>
>>
>> --
>> trajce nikolov nick
>>
>
>
>
> --
> trajce nikolov nick
>



-- 
trajce nikolov nick
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