Interesting. So could this be a bug in osg? 

Did you try to query GL_MAX_TEXTURE_UNITS and check if it says 4 ? I wonder if 
this value does not only mean maximum number of multitexture units, but also 
that only the lowest 4 units are capable of beeing used for multitexturing! 
This would kind of be an answer...



Wojtek wrote:
> Hi Daniel, 
> 
> I confirm your observation. I, however, do not agree that its a TexGen 
> problem. Frankly I do not know what it is, and I had no time to investigate, 
> but I think its maybe relate to TexEnv settings. I only made a following 
> test: I zeroed a spotlight texture (memset( image->data(), 0, 
> image->getTotalSizeInBytes() );). In this case no light should be cast on 
> terrain no matter if texgen is set or not, because texcoords should not 
> matter if texture is black everywhere. Yet the problem is the same. For 
> stages above 3 terrain is brightly lit. So it looks to me like an issue with 
> applying or blending the texture on stage 4 and more... Its not a problem of 
> coord generation its the problem of texture not used correctly...
> 
> 
> Cheers,
> Wojtek 
> 
> 
> 
> 2013/12/16 Daniel Schmid < ()>
> 
> > Hi Wojtek, would you mind doing the simple test with the sample program 
> > osgspotlight and the modifications I documented? I wonder if you get the 
> > same different results as soon as you use texture units from 4 and above.
> > 
> > Cheers,
> > Daniel
> > 
> > ------------------
> > Read this topic online here:
> > 
> > http://forum.openscenegraph.org/viewtopic.php?p=57677#57677 
> > (http://forum.openscenegraph.org/viewtopic.php?p=57677#57677)
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-users mailing list
> >  ()
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org 
> > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > 
> > 
> > 
> 
> 
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------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=57679#57679





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