The release is working for us.
The only problem we had was compiling it with Visual Studio 2013/2012.  There 
is still some "std::min" and "std::max" in the release that should be changed 
to "osg::minimum" and "osg::maximum".  After making the edits everything 
compiled fine (x64) under VS2013 after finding the 3rd Party download at 
http://www.osgvisual.org/public_download/3rdParty_VS2013_x86_x64_full.7z .
Stan

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Stan Coleby  l  l  3D Technology Research Engineer

1790 South 4490 West,  Salt Lake City, UT  84104

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From: [email protected] 
[mailto:[email protected]] On Behalf Of Robert Osfield
Sent: Monday, December 16, 2013 4:26 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Has 3.2.1 been cancelled?

Hi Rebecca,

3.2.1 hasn't been cancelled, just delayed as the window I had for getting it 
out disappeared I was back concentrating on project work.

One of the issues I had with getting 3.2.1 out is that I had practically no 
feedback on testing of the 3.2.1-rc1, I can't make a release without feedback 
that it actually works.  If I can't get the community on board with testing I 
could probably get 3.2.1 out before Christmas :-)

Robert.

On 16 December 2013 10:07, Rebecca N. Palmer 
<[email protected]<mailto:[email protected]>> wrote:
The planned mid-October release
(http://www.openscenegraph.org/index.php/download-section/stable-releases) 
obviously didn't happen, and I can't find any discussion of this, but the 3.2 
git branch is still active
(https://github.com/openscenegraph/osg/commits/OpenSceneGraph-3.2).

Is a 3.2.1 release still planned, and if so, roughly when is it expected?

(This is NOT a complaint: if you want to know why I'm asking see
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=720816 , but be warned
it's long.)
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