Hi, (btw what is your real name? Just check, we address everyone by real names, it is a policy of this mailing list )
you might take a look for a code in osgWorks https://code.google.com/p/osgworks/ namely https://code.google.com/p/osgworks/source/browse/trunk/src/osgwTools/Shapes.cpp Regards Sergey On Thu, Dec 26, 2013 at 12:16 AM, [email protected] < [email protected]> wrote: > Dear List members! > Warning: This is a „help a noob” kind of question. > > Sorry for sending my request or rather question, directly in mail. I'll > try to keep it short. > After spending an enormous amount of time looking for a tutorial or some > good guide, I stumbled upon this message from the very same mailing list. > Though, it's years old. > > http://lists.openscenegraph.org/pipermail/osg-users- > openscenegraph.org/2007-December/004923.html > > The code works perfectly. And I could modify it to make sphere out of > that. But I fear the result would be really taxing, even on modern > hardware. I read Stackoverflow questions and various articles I found, and > some of those said that I could just use a „mathematical shape” to do this. > I have lost my browsing history since then, so I cannot link the exact page > right now. It was a geometrical shape that would "become" a sphere with the > right "resolution". (You get the point, catch my drift. Like how you make a > cylinder.) > > But. Which one should I go with? > More importantly: Is there a pre-existing code that I could use my base > and that I could build upon? > Or any foundation would be much appreciated. The more shapes I could learn > the better. > (So far I got basic things like cubes, rectangles, circle [from the > message], pyramid, cylinder.) > > Best regards, > LSSND > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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