Hi,

I'm using a simple png texture with some transparency to render a glass effect. 
Outside the model (you can think to a glass of a car) all looks good, but 
inside the model (for example at drive place) the glass is black. This is 
obvious because culling: I'm able to disable this using GL_CULL_FACE OFF inside 
the model material definition but in this way I don't see any glass polygons 
and the glass texture effect obviously disappears. There is a simple way to 
avoid this? 

Thank you!

Cheers,
Dario

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http://forum.openscenegraph.org/viewtopic.php?p=57807#57807





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