Hi, I'm using a simple png texture with some transparency to render a glass effect. Outside the model (you can think to a glass of a car) all looks good, but inside the model (for example at drive place) the glass is black. This is obvious because culling: I'm able to disable this using GL_CULL_FACE OFF inside the model material definition but in this way I don't see any glass polygons and the glass texture effect obviously disappears. There is a simple way to avoid this?
Thank you! Cheers, Dario ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57807#57807 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

