Hi there I'm doing projective texturing of a texture created in a prerender pass. In fact something similar to OverlayNode, using a vertical projector (like vertical light source if we were talking in shadow language). Everything works fine so far. Now I want to add perspective projection in order to reduce aliasing effects.
According to lots of documents (gems, tuwien, etc), the way to go is using post perspective space or light perspective space. I know there is VDSM and and also some part of (not working) implementation in OverlayNode, but frankly the implementation is quite heavy. I just need a simple guide of how to go add perspective projection. Can anybody guide me? Regards Daniel
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