Hi there

I'm doing projective texturing of a texture created in a prerender pass. In 
fact something similar to OverlayNode, using a vertical projector (like 
vertical light source if we were talking in shadow language). Everything works 
fine so far. Now I want to add perspective projection in order to reduce 
aliasing effects.

According to lots of documents (gems, tuwien, etc), the way to go is using post 
perspective space or light perspective space. I know there is VDSM and and also 
some part of (not working) implementation in OverlayNode, but frankly the 
implementation is quite heavy. I just need a simple guide of how to go add 
perspective projection.

Can anybody guide me?

Regards
Daniel


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