Hi Ethan,
On 13 January 2014 14:37, Ethan Fahy <[email protected]> wrote: > Thanks for the quick reply Robert. Unfortunately I don't control the > temperature models I'm working with so I'm stuck mapping the per-primitive > as accurately as I can. > > I was just looking through the Geometry::fixDeprecatedData() function in > osg 3.2 -> am I correct in assuming that this function won't actually give > me the same behavior as BIND_PER_PRIMITIVE did in previous OSG versions? > The fixDeprecatedData() will regenerate the osg::Geometry so that on screen results will be the same. To do this it has to duplicate vertices where required. > As to your texture recommendation, I had considered that, I suppose I > would just create a 1x1 texture for temperature value? > I was thinking of a relatively high rest texture map that accurate maps the actual temperature. However, given you have a model to work with already, rather than how to create new ones from scratch I don't think a texture approach is useful. Robert.
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