Hi, I was wondering if anyone has any examples or recommendations to customising (replacing) the WndProc in GraphicsWindowWin32? I know how to do it in the general case, but some of the code in GraphicsWindow32 makes me wonder if there are some special restrictions or a standard approach. (Eg, subclassing GraphicsWindowWin32, but I’m unfamiliar with if that is possible and if so how).
(I need to over-ride the non-client-area handling in the default WndProc, since it is interfering with my cursor code which is (trying to) bypass the OSG handling - as soon as the mouse moves into the NC area the default WndProc is resetting things) Kind regards, James _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

