Hi Conan, If you have a RTT Camera per View then the natural way to manage it would be to have a slave camera on each View to do the RTT, and a slave Camera to render a quad over the full viewport of that View. The scene graph for each of the View's would be the same.
Robert. On 22 January 2014 20:50, Conan <[email protected]> wrote: > I would like to be able render multiple views of an Entity in my scene > from multiple viewpoints... Left side of entity, Top of entity, Front of > entity for example.... I want the camera to be the same distance from the > entity in each case. > > From what I have read today, I think I need to use a Composite Viewer to > accomplish this. So I would create the composite viewer and add a left > view, front view and top view. > > It seems easy enough to set this up. I have a simple test app that does > this... each view renders the scene (although not from the correct > viewpoint yet). > > What I really need to do though is set up each camera (left side camera, > top side camera, front side camera) to render to texture then render that > texture to a full screen quad in each view of the composite view. > > So basically... > > Left Side Camera -> Left Side Texture -> Left Side Quad in Left Side View > Top Side Camera -> Top Side Texture -> Top Side Quad in Top Side View > Front Side Camera -> Front Side Texture -> Front Side Quad in Front Side > View > > How do I create the scenegraph for this? Would all views share the same > scenegraph? > > In past, when I have setup RTT in a single viewer, I have done something > like this: > > osg::ref_ptr<osg::Group> root = new osg::Group; > root->addChild( rttCamera.get() ); > root->addChild( hudCamera.get() ); > root->addChild( scene.get() ); > > osgViewer::Viewer viewer; > viewer.getCamera()->setComputeNearFarMode( > osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR > ); > viewer.setSceneData( root.get() ); > > > CD > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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