Hi, Yeah you can merge all tri strip into one. on wikipedia there is an article about it http://en.wikipedia.org/wiki/Triangle_strip
Cedric Pinson osgjs.org - cedricpinson.com - sketchfab.com On Thursday 6 February 2014 at 19:00, Cary, Karl A. wrote: > In the beginning our application, Performer was used. During that time, > someone customized the obj loader to handle some specific stuff. When we went > to OSG, we simply then converted our pfb files in to ive files so as not to > lose this customization. I am attempting to get rid of the middle step of > going through Performer, but I have run in to a situation where Performer is > generating better performing models. The modifications to the obj loader were > simply for ordering some groups that needed to not be optimized away. The > building of the geometry is all standard Performer. The big issue is that > Performer would build everything in to a single tristrip when possible. I > don't see where anything inside OSG can allow us to do this without trying to > figure it out with a custom optimizer. For a simple example I created a 16 > sided cylinder. The performer method resulted in a single tri-strip of 160 > tris. The OSG method created 13 tri-strips of varying size. The performer > method dr aw > s 30% faster. This performance increase scales up with the complexity of our > models. Is there some known method to allow for combining all of these > tri-strips together? > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org (mailto:osg-users@lists.openscenegraph.org) > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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