Hi,
Yeah you can merge all tri strip into one. on wikipedia there is an article 
about it http://en.wikipedia.org/wiki/Triangle_strip


Cedric Pinson
osgjs.org - cedricpinson.com - sketchfab.com


On Thursday 6 February 2014 at 19:00, Cary, Karl A. wrote:

> In the beginning our application, Performer was used. During that time, 
> someone customized the obj loader to handle some specific stuff. When we went 
> to OSG, we simply then converted our pfb files in to ive files so as not to 
> lose this customization. I am attempting to get rid of the middle step of 
> going through Performer, but I have run in to a situation where Performer is 
> generating better performing models. The modifications to the obj loader were 
> simply for ordering some groups that needed to not be optimized away. The 
> building of the geometry is all standard Performer. The big issue is that 
> Performer would build everything in to a single tristrip when possible. I 
> don't see where anything inside OSG can allow us to do this without trying to 
> figure it out with a custom optimizer. For a simple example I created a 16 
> sided cylinder. The performer method resulted in a single tri-strip of 160 
> tris. The OSG method created 13 tri-strips of varying size. The performer 
> method dr
 aw
> s 30% faster. This performance increase scales up with the complexity of our 
> models. Is there some known method to allow for combining all of these 
> tri-strips together?
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