Hi Robert -- I have another, simpler, option to the cmake issue, and that is for me to just add the include path to Visual Studio's include paths.
Then, the only change I'd want to submit, would be to change <GL3/gl3.h> to <gl/glcorearb.h>, and unless I hear otherwise, I'd do that for Windows only. It's a bit of a mess, but osg/GL seems to be handling things OK. I have used other projects that owned/incorporated the GL header, and it introduced many issues. Probably better to just have one "system" GL header that all projects share. -Paul On Fri, Feb 7, 2014 at 10:42 AM, Robert Osfield <[email protected]>wrote: > Hi Paul et. al, > > Perhaps another, controversial, route could be to embed the official > headers within the OSG headers. > > I'm open to suggestions as it's presently a bit of mess with various > versions of GL headers being renamed as versions have come and gone. > > Robert. > >
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