Here, directly from the home page, click download/dependencies:
http://www.openscenegraph.org/index.php/download-section/dependencies
The first link on that page...
Now, I have some good news:
I was able to build Collda DOM: I skipped all of the cmake stuff and
just poured all cpp files into a new visual studio project instead. As
the names of the DOM directory files for 1.4 and 1.5 conflict I selected
just the 1.4 ones. Then as the missing include files flowed in I added
include directories from the 3RDPARTY directory I downloaded. It all
came together just fine, except that I had to download PCRE (it beats me
why a collada parser needs regexes but anyway).
Apart from this I had to rename the prebuilt dysfunctional collada
directory in the 3rdparty directory, I think that's about it.
This means that even though collada DOM comes with a set of super old
prebuilt dependencies it is actually not relying on those specific versions.
To get it all together I had to define two symbols:
COLLADA_DOM_SUPPORT141 and
DOM_INCLUDE_LIBXML
So far however, I have only used colladaDOM in itself directly from my
code, I have not tried to compile the DAE plugin for OSG towards it yet.
The colladaDOM version I downloaded is 2.4, the newest one, and it has
the possiblity to support both collada 1.4 and 1.5 in the same
application. So far I have only compiled 1.4, but ideally I guess that
OSG plugin should support both. I think this will be a lot of work
however, if it has not already been done.
--
Bengt Gustafsson
CEO, Beamways AB
Westmansgatan 37A
582 16 Linköping, Sweden
+46 13 465 10 85
www.beamways.com
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