According to the UserGuide, setting up INDEX_MESH | VERTEX_PRETRANSFORM 
|VERTEX_POSTTRANSFORM should replace all tristrips with indexed triangles. For 
some reason, I am still being left with some trstrips. Not all, but some. What 
is strange to me is that I will have a geode with 4 primitive sets, one 
triangles, and then 3 tristrips that only contain 3 triangles each. Any idea 
why this would be happening?
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