Hi Community, I have a scene where I use light lobes (shader based) which seam to work well. The lights are attached through osg::LightSource and are moved by osg::MatrixTransforms. All works well. Part of the scene is rendered by a third party rendering engine and I see the lights flicker there, this part is litten when I zoom in or pan, when the eye is static it does not. The software allows me to inject my own shaders for the lighting so I use the same shader that is proven to work. It is somewhat as losing or changing the gl_LightSource (ehm, I know I could use uniforms for this, but it is bit of old code) positions on the fly.
Any clue what this zoom in flicker could be? Any idea is welcome -- trajce nikolov nick
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