Hi,

I made a scene, where I detect some collisions and I want to show progress of 
that collision. For example, you are poiniting at light switch and there is 
circle which is filled based on time spent pointing at the switch, so the light 
would turn/off after some timer period.

That "filling cricle" is saved in images 1.png, 2.png...
Then I make a textured quad
Add quad to osg::Billboard ( I want that status bar will always be towards 
camera )
Add osg::Billboard to osg::Switch to switch between states (based on timer )

Here is code


Code:

osg::ref_ptr<osg::Image> image1 = osgDB::readImageFile("1.png");
osg::ref_ptr<osg::Texture2D> texture1 = new osg::Texture2D;
texture1->setImage( image1.get() );

osg::ref_ptr<osg::Geometry> quad1 = osg::createTexturedQuadGeometry( 
osg::Vec3(-0.5f, 0.0f,-0.5f),
                                                                            
osg::Vec3(1.0f,0.0f,0.0f),
                                                                            
osg::Vec3(0.0f,0.0f,1.0f) );

osg::StateSet* ss1 = quad1->getOrCreateStateSet();
ss1->setTextureAttributeAndModes( 0, texture1.get() );
ss1->setMode(GL_BLEND,osg::StateAttribute::ON); 
ss1->setRenderingHint(osg::StateSet::TRANSPARENT_BIN); 


osg::ref_ptr<osg::Billboard> timer1 = new osg::Billboard;
timer1->setMode(osg::Billboard::POINT_ROT_EYE);
timer1->addDrawable( quad1.get());

osg::Switch* switcher = new osg::Switch;
switcher->addChild( timer1.get(),true);

rootNode->addChild( switcher);





This works well, but problem is that if there is some object between status bar 
and camera then status bar is covered. I want to render status bar always on 
top at the point of collision (intersection).

What should I use? I tried HUD Camera, but didnt succed ( it just didnt render 
anything)

Thank you!

Cheers

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=58138#58138





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