Hi Amir, Quoting amir <[email protected]>:
Env: Win7/64bit/MSVC 2008/OSG3.0.1 I make unusual use of OSG - in every iteration I set new parameters,then I read the results to images and use them (no graphic display is required!)I have my app keep growing all the time... Any suggestion?I'm using the OSG smart pointers (ref_ptr) well - following the doc.DevPartner Memory analyzer reports any space allocated and assigned to ref_ptr as a leak, but I assume it couldn't handle it... Except that, it doesn't find any leak. I just see the process keeps growing in the TaskManager.Schematically, I do the following (pseudo-code): (notice all required objects are ref_ptr in my real code) ref_ptr<osgViewer::Viewer> viewer = new osgViewer::Viewer; ref_ptr<osg::Image> colorImage = new osg::Image; ref_ptr<osg::Image> depthImage = new osg::Image; viewer->setScheneData(model); foreach givenViewport { // create 'traits' with some values, inc. target = FRAME_BUFFER_OBJECT gc = osg::GraphicsContext::createGraphicsContext(traits.get()) camera = viewer->getCamera() camera->setGraphicsContext(gc)
Are you doing this for every frame/iteration? Your code sample doesn't make it obvious.
I could imagine creating a new context every frame to leak GL resources... Cheers, /ulrich
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