Hi, I have problem with osg::Program and osgViewer::Renderer::compile(). I have scene graph with shader only for some part of it. But when display lists are compiled, shader is always active. Its geometry shader with LINES as input so any other geometry will raise opengl error. Shader even remains active after compile. So if I draw scene without my LINES with geometry shader. It still produces the same error. Only after first encounter of my LINES with shader, it fixes. Any suggestions ?
PS: 1) When I add blank osg::Program() on root node, it obviosly fixes the initial rendering problem, but not problems during compile operation. 2) I dont want to give up on Display Lists since I found that implementation of VBO has bugs on some Intel and Ati(Amd) implementation and its major problem customers. Thank you! Cheers, Filip ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58401#58401 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

